SUPER EAGLE FORCE: WORLD SYSTEMS & WAR MACHINES
A speculative IP exploring American heroism and post-industrial warfare through a pulp-sci-fi lens. Developed as a worldbuilding and visual systems project blending 2D illustration, 3D integration, and cinematic branding.
FACTIONS OF THE WASTELAND
Each faction was designed as a modular visual system—defined by shape grammar, material hierarchy, and ideological contrast.
The Super Eagles embody engineered precision; the Splicers, organic chaos.
KEY OPERATIVES
Every operative was developed from core silhouette sketches to polished color passes.
The poses balance pulp exaggeration with functional anatomy, aiming for comic-book energy and cinematic realism.
FACTION CARD DESIGN
Visual identity meets lore: the trading card design merges in-world storytelling with UI logic.
Each stat system and emblem follows a modular graphic grid consistent across factions.
MACHINES OF WAR
Large-scale vehicular concepts developed as faction hardware—bridging stylized form language with cinematic realism.
Every machine follows its own production logic: surface layering, wear simulation, and perspective consistency.
LOGISTICS, RAILS & INDUSTRY
Industrial and transport systems form the economic backbone of the world.
From boxcars to refinery silos, every structure was built in layers, textured, lit, and composited for in-game parallax potential
WORLD SCALE
Environmental storytelling establishes tone and atmosphere.
Inspired by Cold War infrastructure and RTS map design, each matte is constructed as a narrative vista: bridging function, memory, and myth.
FIELD NOTES & PROCESS
CLOSING STATEMENT
Super Eagle Force serves as an evolving prototype—built to demonstrate visual development pipelines for entertainment IPs.
Art direction, illustration, and design by Jonathan Bolster.