SUPER EAGLE FORCE: WORLD SYSTEMS & WAR MACHINES

A speculative IP exploring American heroism and post-industrial warfare through a pulp-sci-fi lens. Developed as a worldbuilding and visual systems project blending 2D illustration, 3D integration, and cinematic branding.


FACTIONS OF THE WASTELAND

Each faction was designed as a modular visual system—defined by shape grammar, material hierarchy, and ideological contrast.
The Super Eagles embody engineered precision; the Splicers, organic chaos.


KEY OPERATIVES

Every operative was developed from core silhouette sketches to polished color passes.
The poses balance pulp exaggeration with functional anatomy, aiming for comic-book energy and cinematic realism.


FACTION CARD DESIGN

Visual identity meets lore: the trading card design merges in-world storytelling with UI logic.
Each stat system and emblem follows a modular graphic grid consistent across factions.


MACHINES OF WAR

Large-scale vehicular concepts developed as faction hardware—bridging stylized form language with cinematic realism.
Every machine follows its own production logic: surface layering, wear simulation, and perspective consistency.


LOGISTICS, RAILS & INDUSTRY

Industrial and transport systems form the economic backbone of the world.
From boxcars to refinery silos, every structure was built in layers, textured, lit, and composited for in-game parallax potential


WORLD SCALE

Environmental storytelling establishes tone and atmosphere.
Inspired by Cold War infrastructure and RTS map design, each matte is constructed as a narrative vista: bridging function, memory, and myth.


FIELD NOTES & PROCESS


CLOSING STATEMENT

Super Eagle Force serves as an evolving prototype—built to demonstrate visual development pipelines for entertainment IPs.
Art direction, illustration, and design by Jonathan Bolster.

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